Alpha 0.1 patch notes


With the release of the first public alpha version comes a lot of radical changes and improvements.
Keep in mind, this is still an early alpha, we are nowhere near done!

Here are some of the majors changes in this version:

  • Various tweaks to camera angles.
  • Improved the level loading system.
  • Reworked the HUD and Score UI.
  • Added a badge unlock prompt.
  • Ported the game to Godot 4.4-stable.
  • Added a few more badges, and changed how some of them are acquired.
  • Better performance thanks to improvements to occlusion culling, NPC logic and particle loading.
  • Tons of tweaks to the levels geometry. More details, less holes :)
  • Complete audio re-balance.
  • Added a fisherman NPC. See if you can find him!
  • Ported the dungeon end cinematic from a video to an in-game animation.
  • Improved the navigation system. The player should get stuck a lot less.
  • Added some options and re-organized the UI.
  • Added an in-game feedback system. Tell us what you think!
  • Changes to the difficulty system, with a difficulty selection option/wizard.
  • Updated the main character design.
  • Tweaked the first chapter boss phase transitions.
  • Changes to the Dream Garden shop UI.
  • Added a windows executable icon.
  • Too many bug fixes to count!

If you are curious about the direction this project is taking and what we are going to work on next, take a look at our roadmap.

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